New Look For Basch From Final Fantasy XII, Irvine From Final Fantasy VIII & Steiner From Final Fantasy IX

 


Hi!

Final Fantasy XII:

This mod gives a friendly mutton chops beard to Basch from Final Fantasy XII (PlayStation 2), this is just a simple texture edit for his face's texture. Been tested on when he is a part of the group permanently, if it messed up, disable it till he is in the group.
Also he won't blink anymore, not sure why.

Download link:

https://drive.google.com/file/d/1qzfuk87v0t5C0ofU2XkTYRle2fvnXPrH/view?usp=sharing

Final Fantasy VIII:

This mod gives a friendly mutton chops beard to Irvine from Final Fantasy VIII (PlayStation), this is just a simple texture edit for his face's texture. This is only for his battle mode.

Download link:

https://drive.google.com/file/d/1H7LB9s5Gam_xiWq2sva1OexOiIOpzNjJ/view?usp=sharing

Final Fantasy IX:

This mod gives a moustache to Steiner from Final Fantasy IX (PlayStation), this is just a simple texture edit for his face's texture. This is only for his battle mode. Been tested on Final Fantasy IX (v1.1)

Download link:

https://drive.google.com/file/d/1uoXMGpCJyRTla5Yov6Sfg29ftL0DE6a4/view?usp=sharing

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How To Section:

PlayStation 2:

Extract my mod in PCSX2-EX folder.

In PCSX2-EX choose one of the GSdx plugins then go to Config - Video (GS) - Plugin Settings choose Direct3D 11 (OpenGL may work too) and tick Enable Texture Manipulation and put it on Replace Textures (F11)

If it didn't load up, simply double push F10 button in the game to reload the texture.

It's been tested on PCSX2-EX v2.35.0 + TopazTK's edition of Gabest's GSdx plugins from PCSX2 version, probably will work with PCSX2-EX with its texture plugins, I don't know if it's going to work with the other versions...
Please note that at some point some of the plugins or specific versions of the certain emulators won't be available anymore, so asking their developers or waiting to be available again could be a solution.
PlayStation:

How to (this is a general guide for how to use RetroArch, a copy paste for all of my mods for saving time):

Run RetroArch once then extract and put mednafen_psx_hw_libretro.dll in the cores folder.

Load core the Beetle PSX HW and Load content to load a PlayStation game.

Then in command [above toolbar] choose menu toggle then options then choose the renderer as Hardware (vulkan) click ok, then ok again and quite the RetroArch.

Then go to the options again like before when loaded a game then go down to Track Textures and set it on and ok and ok again and restart.

Go all the way again to options when a game is loaded and set Replace Textures to on.

Then ok and ok again and restart [maybe it's not required]

Put my texture folder in ur game's folder and rename it like this:

Say if ur game's name is Crash Bandicoot, u copy and paste it [exactly like this] and put it before the folder so it becomes like this:

Crash Bandicoot-texture-replacements

Play!

After these steps u can use Import Content to load all ur games without loading core as it will be automatic, or u can use History or other functions too.

Note that u don't need to re-do all of these when u done it once, it will be applied for the other games too.

Also, if the textures didn't load when u loaded save-states, u gotta restart the game without loading the save-states so the textures can show up, enabling/disabling Replace texture in the game may work too.

It's been tested on RetroArch 1.9.1 & one of its cores (Mednafen's Beetle PSX HW) 0.9.44.1 9589ddd version, I don't know if it's going to work with the other versions...
Please note that at some point some of the plugins or specific versions of the certain emulators won't be available anymore, so asking their developers or waiting to be available again could be a solution.
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Thanks to Square Enix for this beautiful game (Final Fantasy XII)

Thanks to Square for this beautiful game (Final Fantasy VIII & Final Fantasy IX)

Hope you like them!

Cheers.

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